Welcome to Rictus
A few rules for this room...
For those who are just joining us, please whisper to the Gms or Players.
(Please limit what you say to the DM as he has enough to do.)
You are more then welcome to lurk, if it looks interesting to you,
stick around until the end as we will open up the room to comments then.
If you are a player...
1. Have fun…
2. Do not move minis that do not belong to you...
3. Do not draw on the screen unless you are casting a spell or need to show a radius for some game related reason…
4. If ((ooc)) does not surround a statement it will be assumed that you are speaking in character…
If you say it in character it could have serious consequences…
5. Do not whisper to the DM unless it is game related…
6. If you whisper to another character what your intentions are but do not relay that to the DM it does not “count”…
7. Spell casters you must announce what your spell is at the beginning of the round or you will forfeit your spell…
All others you must declare your action ,ie. sword, axe, run like a scared little bitch, before you roll initiative.
8. Initiative will be called for as ((initiative)) Joe (Horis,enwewn) will execute the start of the rolls by typing the name of each player in order.
On your turn state your intentions and roll with modifier.
You will be responsible for keeping track of your own number. The DM will call for each successive number by sending ((next)).
9. Each player will have one minute to execute their action when their turn comes around in the round.
If a player misses their turn in a round they will wait until the last turn in the round to execute their action regardless of the consequences…
Actions go as follows:
Declare action in full, roll to hit, announce ((hit)) or ((miss)), roll damage.
10. Spell casters… If you are hit in a round before you cast ,you loose your spell and the points associated with it…
11. If you have technical questions about the game whisper to Joe or Nick…(Preferably Nick as Joe is doing other things already.)
If Nick or Joe have a question they will see the DM about the issue…
12. Figure your modifiers out and add them into your die roller before you roll…
13. If you disagree with a ruling by the DM you may appeal. You will loose but you may appeal. Just kidding.
State your case in the open forum and I will review the case before game play continues.
Keep appeals down by appealing life and death issues not mundane things like:
“I missed that by 1 and I forgot my modifier” two actions later…
14. If the DM calls for a proficiency check [to appear as ((prof:check)) ] the DM may roll it or you may roll it depending on the situation.
DM will state which after the check call.
15. The DM may not roll all rolls on the server.
This is essential for game play because the DM may need to fudge rolls from time to time so as to save a characters proverbial butt…
16. The players will roll all rolls in the server unless otherwise directed …
17. The DM is always right…
18. If the DM is wrong see above…
19. The DM does not kill characters stupid players kill characters…
20. Do not blame the DM he only does what the dice tell him to do…
Now if you read all that, good for you.
If not read it please, as it will help the game play. hopefully
Cast
Todd: DM; DM and anything else...
Horis: Dwarf; War Priest of Afmin, aka enwewn, the man with the server
Kahlan: Human; Mage, aka KittyKat
Miltonberry: Gnome; Fighter, aka Ken
Malkiev: Human; Paladin, aka Archaviel
Valdrin: Myrinish (Drow); Theif, aka Mike
Telinous: Salnish (Wood Elf); Rogue, aka Nug
Dori Valorian: Human; Spell Fire user, aka Deb